﻿using UnityEngine;

namespace FormicArch.AssetBundleEditor
{
    /// <summary>
    /// 资源加载方式
    /// </summary>
    public enum AssetbundleLoadType : byte
    {
        /// <summary>
        /// 默认值 逻辑值，此值为异常值
        /// </summary>
        None,

        /// <summary>
        ///本地随包加载
        /// </summary>
        [Tooltip("本地资源")] Local,
        /// <summary>
        /// Resources目录资源
        /// </summary>
        [Tooltip("本地资源")] Resources,
        /// <summary>
        /// StreamingAssets
        /// </summary>
        [Tooltip("本地资源")] Streaming,

        /// <summary>
        /// 网络预加载资源
        /// </summary>
        [Tooltip("预加载资源")] Preload,

        /// <summary>
        /// 网络实时加载资源
        /// </summary>
        [Tooltip("实时加载资源")] NetRealTime,
    }
}